Crimson Dynamo Armor MK I: The Crimson Dynamo's armor was an electrically powered, computer-assistedcarborundum-matrix alloy exoskeleton equipped with a number of …
Crimson Dynamo Armor MK I: The Crimson Dynamo's armor was an electrically powered, computer-assistedcarborundum-matrix alloy exoskeleton equipped with a number of offensive weapons that granted Vanko superhuman abilities.
Superhuman Strength: The armor increased Vanko's physical strength to superhuman levels allowing him to lift approximately 1 ton.
Superhuman Durability: The metal alloy that the armor was constructed of provided Vanko much greater resistance to physical injury than an ordinary human. The armor could withstand high caliber bullets, falls from great heights, and great impact forces without sustaining damage. Electronic Circuitry: The Crimson Dynamo's armor was equipped with an array of miniature electrical generators that allowed him to generate and manipulate electrical fields for a variety of effects:
Electrical Blasts: The Crimson Dynamo could project high-frequency lightning-like discharges of electrical energy from his gauntlets to a maximum distance of approximately 100 feet.
Electrical Override: The Crimson Dynamo could uses his armor's circuitry to electromagnetically control nearby electronic devices.
Disruptor Field: The Crimson Dynamo could use his armor's circuitry to generate electromagnetic interference capable of disrupting the function of nearby electronic devices.Skryť